SAngband
ネクロマンサーをやってみた。
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序盤の主力はマジックミサイル→暗黒の矢→デスクロー。
ザコハウンドにはnoxious fumes。
この瘴気は自分中心の毒の雲で、自分自身も少し毒を食らう。
連続して使うたびに範囲と威力が上がるのが面白い。
「敵に接近してさらに連発」が高威力の条件という、
調子に乗ると死ぬ状況にプレイヤーを誘導する罠。
これが死霊術だ。とでもいうのか。
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ゴーレムは生物ではない。それは納得いくが、
クリーピングコインが生物ではないらしいのはどうも……
鉱物と同じ成分の殻を持つ貝類のような生物だという解釈の方が好きだ。
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敵を攻撃してくれるのを期待して何気なく使った Invoke Spirits(ランダムで霊が何かしてくれる)で死んでしまった。
HPがMAXではなかったが安全圏だと思ったのに!
どんな状況だろうと使わないべきなのか?
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ダンプ
[Sangband 1.0.0 Character Dump] Koka Age : 308 STR: 10 the Slavemaster Height : 5 ft, 4 in INT: 18/60 Weight : 111 lb WIS: 12 Gender : Female DEX: 18/20 Race : Elf Slayer of a level 28 CON: 11 Realm : Necromancy Troll priest CHR: 16 Max Hitpoints 95 Power 45 Max Mana 68 Cur Hitpoints -12 Score 255 Cur Mana 25 (Melee) Unspent Exp 452 (Missile) Blows per round 2 Gold 27476 Shots per round 1 + to Skill 6 + to Skill 6 Deadliness (%) 22 Max Depth Lev 20 Deadliness (%) 14 (Character Abilities) Melee : Good Saving Throw: Good Magic Device: Excellent Shooting : Excellent Stealth : Excellent Dodging : Very Bad Throwing : Iffy Perception : Fair Fame : Mentioned Digging : Very Bad Disarming : Fair Infra-Vision: 0 feet Speed : -1 Armor : 43 Kills : 1934 Time Elapsed: 14 days, 3 hours, 7 minutes (1413005 turns) [Character Attributes] abcdefghijkl@ Stat Intrnl abcdefghijkl@ Adjust Stlth:............. STR: 11 ............1 10 Invis:............. INT: 16 ....2.......6 18/60 Aware:............. WIS: 11 ............1 12 Disar:............. DEX: 15 ..........4.1 18/20 Devic:............. CON: 13 ............2 11 Speed:............. CHR: 15 ............1 16 abcdefghijkl@ abcdefghijkl@ Infra:............. NFuel:............. Tunnl:............. Steal:............. Save :............. NoMag:............. Mana :............. Telep:............. Light:.....2....... Aggra:............. Drain:............. Curse:............. abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid :........+.... Light:............+ Food :............. Elec :............. Dark :............. Feath:............. Fire :...+......... Sound:............. Shine:............. Cold :..+.......... Shard:............. Regen:............. Pois :............. Nexus:............. ESP :............. Fear :............. Nethr:............. SeeIn:............. Blind:............. Chaos:............. FrAct:............. Confu:............. Disen:............. HLife:............. [Last Messages] You have 9 Scrolls titled "peeluth dad voknuth" of Phase Door {75% off} (l). You perform Death Claw. Your life is drained. The Druid dies. You quaff a Red Speckled Potion of Cure Serious Wounds. You feel better. You are no longer bleeding. You have 6 Red Speckled Potions of Cure Serious Wounds {@q1, 50% off} (j). You perform Invoke Spirits. You call on the power of the dead... Darkness surrounds you. The spirits cast darkness at you! Everything goes black! You die. [Skills] Swordsmanship : 18% Archery - Bows : 9% (max 11%) Spellcasting : 46% Magical Power : 50% Wizardry : 19% (max 21%) Blood Dominion : 54% (max 55%) Magical Device : 34% (max 36%) Perception : 8% (max 10%) Stealth : 30% Spell Resistance : 29% (max 30%) You have bound yourself to the Black Mystery. [Quests] You have finished no quests yet. [Character Equipment] A Sabre (1d7) (+6,+5) A Short Bow (x2) (+6,+3) A Tanzanite Ring of Resist Cold An Agate Ring of Resist Fire A Bead Amulet of Intelligence (+2) A Brass Lantern (lit) [2] <Fuel: 5933> A Robe [2,+4] A Cloak [1,+4] A Small Metal Shield of Resist Acid [5,+7] {Zombie} A Metal Cap [3,+4] A Set of Leather Gloves of Agility [1,+5] (+4) {Wormtongue} A Pair of Leather Sandals [1,+4] 30 Arrows (2d2) (+0,+0) [Character Inventory] 2 Tomes of Necromancy [Beginner's Curses] {@m1!k} Does 2d6 thrown damage a Tome of Necromancy [Darker Elements] {@m2} Does 4d8 thrown damage a Tome of Necromancy [Frightful Realms] {@m3!v!d!k} Does 5d17 thrown damage a Luminescent Mushroom of Mana 3 Rations of Food {@E1} 7 Flasks of oil {@F1} 2 Violet Potions of Sleep a Dark Green Potion of Speed {!*} a Hazy Potion of Resist Fire 6 Red Speckled Potions of Cure Serious Wounds {@q1, 50% off} 9 Light Blue Potions of Cure Critical Wounds {@q2, 50% off} 9 Scrolls titled "peeluth dad voknuth" of Phase Door {75% off} 9 Scrolls titled "worggaf na ar-kal" of Teleportation {!*, 75% off} 4 Scrolls titled "gopmun" of Word of Recall {!*} 5 Scrolls titled "dargat" of Identify {@r2} an Aluminum Rod of Illumination {@z3!k} a Palladium Rod of Light {@z0!v!d!k!!} a Lead Rod of Lightning Bolts {@z4!v!d!k} a Vibrating Wand of Light (7 charges) a Metal Cap [3,+6] a Cutlass (1d7) (+1,+1) [Home Inventory] 2 Tomes of Necromancy [Beginner's Curses] {@m1!k} Does 2d6 thrown damage 3 Tomes of Necromancy [Darker Elements] {@m2} Does 4d8 thrown damage a White Spotted Mushroom of Poison 4 Luminescent Mushrooms of Mana 5 Pink Mushrooms of Cure Confusion 4 Golden Brown Potions of Confusion 4 Chocolate-brown Potions of Detect Invisible 12 Dark Green Potions of Speed a Lavender Potion of Resist Poison a Light Blue Potion of Cure Critical Wounds 6 Scrolls titled "peeluth dad voknuth" of Phase Door {75% off} 3 Scrolls titled "worggaf na ar-kal" of Teleportation {!*, 75% off} a Scroll titled "got dokmun wu-nont" of *Identify* a Billon Rod of Trap Location a Stubby Rod of Blinking a Galvorn Wand of Stone to Mud (18 charges) a Sequoia Staff of Object Location (26 charges) Unusually durable a Pearl Ring of Resist Acid a Wicker Shield of Resist Fire [2,+4] {Grishn疚h} [Special Advantages and Disadvantages] (none)